23 research outputs found
Automated 3D model generation for urban environments [online]
Abstract
In this thesis, we present a fast approach to automated
generation of textured 3D city models with both high details at
ground level and complete coverage for birds-eye view.
A ground-based facade model is acquired by driving a vehicle
equipped with two 2D laser scanners and a digital camera under
normal traffic conditions on public roads. One scanner is
mounted horizontally and is used to determine the approximate
component of relative motion along the movement of the
acquisition vehicle via scan matching; the obtained relative
motion estimates are concatenated to form an initial path.
Assuming that features such as buildings are visible from both
ground-based and airborne view, this initial path is globally
corrected by Monte-Carlo Localization techniques using an aerial
photograph or a Digital Surface Model as a global map. The
second scanner is mounted vertically and is used to capture the
3D shape of the building facades. Applying a series of automated
processing steps, a texture-mapped 3D facade model is
reconstructed from the vertical laser scans and the camera
images. In order to obtain an airborne model containing the roof
and terrain shape complementary to the facade model, a Digital
Surface Model is created from airborne laser scans, then
triangulated, and finally texturemapped with aerial imagery.
Finally, the facade model and the airborne model are fused
to one single model usable for both walk- and fly-thrus. The
developed algorithms are evaluated on a large data set acquired
in downtown Berkeley, and the results are shown and discussed
Enabling Social Virtual Reality Experiences Using Pass-Through Video
Appropriately segmented portions from a video stream are captured by an outward-facing camera mounted on a virtual reality (VR) device and inserted into a VR environment. The outward-facing camera can be the onboard camera on the VR device or it can be a separate camera mounted on the VR device. Because the camera view from the point of view of the VR user is similar to a full three-dimensional (3D) model of the user’s environment, rendered from the user’s location, the video stream can be inserted directly into the VR environment by segmenting out the relevant pixels and placing them into the VR environment as a 3D object. In this way, a high-quality VR experience, including desired aspects of the user’s physical and social environment, can be provided in most settings without expensive 3D modeling or avatar generation
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Effect of Computational Domain Size on the Mathematical Modeling of Transport Processes During Directional Solidification
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On the length-scale and location of channel nucleation in directional solidification
This work provides evidence that channels in directionally solidified hypoeutectic Pb-Sn alloys nucleate at the dendrite tips. Using a finite-element simulator, distinctive 'convective signatures' are shown to exist for convectively unstable cases, where the instability of a system is shown to be largely a function of the thickness of an inverted density layer that exists ahead of the moving solidification front. With D the diffusion coefficient in the melt and V the solidification rate, the thickness of this layer, and therefore the stability of the systems studied, is shown to be a function of the length scale D/ V, where it is shown that channeling can be turned on or off simply by changing this length scale. This work also validates a finite element model of dendritic solidification by comparing predicted results to data resulting from eleven directionally solidified hypoeutectic Pb-Sn samples, which were produced under various thermal gradients and solidification rates. For all but one of the cases, which was thought to be borderline between channeling and not channeling, predictions of whether channel defects formed were supported by experiments. Finally, it was determined that, while the strength of the convection in the overlying liquid depends on the square root of its height, one need not model the entire domain to predict channel defects
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The effect of silica-containing binders on the titanium/face coat reaction
The interactions of CP-Ti and Ti-6Al-4V with investment molds with alumina/silica and yttria/silica face coat systems, and yttria crucibles were studied. It was found that the thickness of the reaction layer (alpha case) was the same, whether a yttria/silica or alumina/silica face coat was used, indicating that it is the silica binder truly which reacts with the titanium. Furthermore, it was found that only the yttria crucible was inert to reacting with titanium when it was used as a mold. When titanium was heated in yttria crucibles, however, and held just above the liquidus for 15 s and 30 s, oxygen and yttrium were found in the resulting samples. This indicates that commercial castings requiring longer solidification times might not be free of the alpha case even when produced in a 100% yttria mold system
Automated Reconstruction of Building Facades for Virtual Walk-thrus
In this paper, we present a fast, automated approach to generating a highly detailed, textured 3D building facade model. This model is acquired at the ground level by driving a vehicle equipped with laser scanners and a digital camera under normal traffic conditions on public roads, and then processed offline. We evaluate our approach on a large data set acquired in downtown Berkeley
A.: Constructing 3d city models by merging ground-based and airborne views
In this paper, we present a fast approach to automated generation of textured 3D city models with both high details at ground level, and complete coverage for bird’s-eye view. A close-range facade model is acquired at the ground level by driving a vehicle equipped with laser scanners and a digital camera under normal traffic conditions on public roads; a far-range Digital Surface Map (DSM), containing complementary roof and terrain shape, is created from airborne laser scans, then triangulated, and finally texture mapped with aerial imagery. The facade models are first registered with respect to the DSM by using Monte-Carlo-Localization, and then merged with the DSM by removing redundant parts and filling gaps. The developed algorithms are evaluated on a data set acquired in downtown Berkeley